-Link removed! (Until the embargo lifts in a few hours)-
Not too much new information, but it does seem that the early missions all have the same boss battles, something which the author doesn't seem too impressed by.
It seems that 3 vs. 3 is now the "basic" mode of multiplayer, though the author seems to like it; I'm not so sure...
Edit: Includes video showing eldar avatar and farseer and ork kommando!
Link: -Removed!-
Note from Sword_Monkey :URLs deleted on THQ's request. They'll be back up later. Eurogamer put them up before the info embargo had been lifted. PLEASE DO NOT REPOST THEM BEFORE EUROGAMER PUTS THEM BACK UP. The videos may still exist, but they aren't meant to be.
Commanders Seen in MP video :
Eldar: Farseer and Warp Spider
Ork: Mek and Kommando
Tyranid: Hive Tyrant and Lictor
SM: Force Commander, Apothecary, and Tech Marine (as we knew)
Yes, it says "commander" in their profiles and they have a large wargear panel (though the later may not be unique to commanders). The one exception being the Lictor, who's profile was never displayed, however he glows like all of the other commanders, and he's just a natural choice from a play standpoint--in fluff lictors often lead ahead of a swarm and direct attacks via pheromones in play I expect him to be a sniper like hero which would make for great team synergies.
Other stuff:
The orks' doctrine-like abilities (under the "Waaagh") appear to replenish and deplete, presumably as a function of kills or some such -- possibly a unique race mechanic.
Seeing the Farseer's ability get interrupted/ended early was great -- get's back to the dynamic (or contextual) counter discussion in another thread.
Also, while unclear, it looks like different races can team together. I wasn't sure if they'd do that for balancing and fluff reasons (CoH restricted racial teams).
Hopefully the warping and belching in at HQ animations will be tweaked though, they were a bit jarringly off. (Everything else was beautiful though.)